
helps him to mitigate punishment from the enemy team as long as he can continue dealing damage with his abilities. After casting Meteor Strike, Doomfist becomes invulnerable while choosing his landing location and then drops down, dealing damage in a large area. Power Block is Doomfist's only defensive ability and is used primarily to Empower his gauntlet, allowing him to survive longer and amplifying the effects his next Rocket Punch with even greater power. Seismic Slam is also a dual-purpose ability that provides both high mobility, reasonable damage and large hitbox to gain overhealth from The Best Defense. With his signature ability Rocket Punch he is incredibly mobile and can deal damage and knockback to enemies, doing added damage and stunning if they hit a wall. If Doomfist selectes his landing zone in a void/death pit he will be instantly eliminated and will lose the Ultimate.ĭoomfist is a close-combat fighter who excels in taking down enemy targets with his powerful combos.The display reticle is a cross section of the central point of the Ultimate. Contrary to Meteor Strike’s display reticle the Ultimates area of effect is not a 2-D circle on the floor but is actually a 3-D sphere.While targeting, the "Zoom Out" option on secondary fire allows moving to the highest elevation level as opposed to staying on current level.Meteor Strike cleanses most negative effects and unsticks abilities, such as Tracer's Pulse Bomb.Doomfist is untargetable to both allies and enemies and cannot contest objectives while in Meteor Strike.While in Meteor Strike, Doomfist’s ability cooldown rates are accelerated by 100%.Using an ability to cancel the empowered Rocket Punch charging animation consumes the state, but using primary fire does not.Rocket Punch can be canceled by activating any other ability or pressing primary fire.Rocket Punch's wall-impact trajectory can be altered mid-motion by other knockback effects.If Rocket Punch collides with Charge, Shield Bash, a charging B.O.B., or another Rocket Punch, both participants get knocked down for 2 seconds.Bouncers tend to occur less often as they depend heavily on the shape of nearby geometry. A Bouncer will trigger if a punched target impacts an obstacle in their trajectory path with less than 50% of their hitbox vertically.A Slider will trigger if a punched target impacts a surface at an angle greater than 45° relative to their knockback trajectory.Both are intentional parts of controlling how often and easily punched targets will impact a surface and will only activate if specific conditions are met. Rocket Punch has natural power limiters in the form of what is known as ‘Sliders’ & ‘Bouncers’.An empowered Rocket Punch deals +50% damage, has +50% speed/distance, greatly increased blastback radius, and the wall impact stuns the target for 0.25-0.75 seconds based on charge.Rocket Punch can be empowered by Power Block:.Rocket Punch briefly stuns enemies on initial impact and again for 0.25 seconds if the enemy is knocked against a wall.If Rocket Punch connects, it will apply its effects to all targets in an area near the punched target.



When facing a tightly packed group, Doomfist leaps out of view, then crashes down to earth with a spectacular Meteor Strike. In addition to dealing ranged damage with his Hand Cannon, Doomfist can slam the ground, knock enemies into the air and off balance, or charge into the fray with his Rocket Punch. 3.2.6 Styling on Enemies: Counter the Countersĭoomfist’s cybernetics make him a highly-mobile, powerful frontline fighter.3.2.4 Play Smart, Not Hard: Brains > Brawn!.
DOOMFIST SEISMAC SLAM ACHIEVEMENT HOW TO
3.2.2 Maps, Modes & Engagements: How to Manoeuvre the Battlefield.3.2.1 Target Prioritisation: Who Should Doomfist Fight?.
